My Review: Tunic

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Kind-1 (TextNote)

2026-09-09T02:02:53Z

My Review: Tunic

Tunic — one of the worst games I've ever played!

This game isn't fun. It's a game designed to annoy the player.

For starters, almost everything in the game, including signs and large parts of the instruction manual, is written in a made-up fantasy language. Half the time, you have no idea what's going on or what the game is trying to tell you.

The game barely explains anything. Instead, it expects you to somehow magically figure out what you're supposed to do next. I spent more time wondering where to go and what the game wanted from me than actually enjoying myself.

I tried looking at video walkthroughs before playing the game but that just ruins the point of playing a game.

The camera angles make it even worse. Paths, doors, and entrances are deliberately hidden behind walls and scenery. It feels like the game expects you to walk around pushing against every wall until your character suddenly disappears through some hidden passage. This happens throughout the entire game.

Then there's one of the most ridiculous puzzles I've ever seen in a game: the Great Mountain Door. To open it, you have to enter a sequence of 100 directional button presses. Yes, 100! And the game expects you to somehow piece together and figure out that enormous sequence yourself.

That's what's frustrating about Tunic: this could have been an awesome game. The graphics are beautiful, the little fox character is great, the world looks fantastic, and the basic combat and adventure gameplay had tons of potential.

As for the story? I couldn't tell you much about it because so much of the game is presented through a fantasy language and cryptic clues.

Tunic had all the ingredients for a game I would have loved, but instead of making exploration fun, the developers turned almost everything into a puzzle. I didn't feel rewarded for figuring things out—I just felt annoyed.

A beautiful game with tons of potential that was ruined for me by deliberately confusing navigation, cryptic instructions, and excessive puzzles.

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  "content": "My Review: Tunic\n\nTunic — one of the worst games I've ever played!\n\nThis game isn't fun. It's a game designed to annoy the player.\n\nFor starters, almost everything in the game, including signs and large parts of the instruction manual, is written in a made-up fantasy language. Half the time, you have no idea what's going on or what the game is trying to tell you.\n\nThe game barely explains anything. Instead, it expects you to somehow magically figure out what you're supposed to do next. I spent more time wondering where to go and what the game wanted from me than actually enjoying myself.\n\nI tried looking at video walkthroughs before playing the game but that just ruins the point of playing a game.\n\nThe camera angles make it even worse. Paths, doors, and entrances are deliberately hidden behind walls and scenery. It feels like the game expects you to walk around pushing against every wall until your character suddenly disappears through some hidden passage. This happens throughout the entire game.\n\nThen there's one of the most ridiculous puzzles I've ever seen in a game: the Great Mountain Door. To open it, you have to enter a sequence of 100 directional button presses. Yes, 100! And the game expects you to somehow piece together and figure out that enormous sequence yourself.\n\nThat's what's frustrating about Tunic: this could have been an awesome game. The graphics are beautiful, the little fox character is great, the world looks fantastic, and the basic combat and adventure gameplay had tons of potential.\n\nAs for the story? I couldn't tell you much about it because so much of the game is presented through a fantasy language and cryptic clues.\n\nTunic had all the ingredients for a game I would have loved, but instead of making exploration fun, the developers turned almost everything into a puzzle. I didn't feel rewarded for figuring things out—I just felt annoyed.\n\nA beautiful game with tons of potential that was ruined for me by deliberately confusing navigation, cryptic instructions, and excessive puzzles.",
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